In November 2010, 21.3 million accounts were registered, although the company has not made public figures for actual long-term consistent usage. In June 2010, Linden Lab announced layoffs of 30% of its workforce. The perceived decline in concurrent users over this time correlates precisely with new policies implemented by Linden Lab reducing the number of bots and campers. As of May 2010 concurrent users averaged about 54,000. In May 2009 concurrent users averaged about 62,000. In 2008, Second Life was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of online sites with user-generated content. It was announced in October 2010, that Bob Komin, Linden Lab's chief financial officer and chief operating officer, will take over the CEO job for the immediate future. After four months though, Rosedale abruptly stepped down from the Interim CEO position. In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO. Rosedale announced Mark Kingdon as the new CEO effective May 15, 2008. On March 14, 2008, Rosedale announced plans to step down from his position as Linden Lab CEO and to become chairman of Linden Lab's board of directors. The maximum concurrency (number of avatars inworld) recorded is 88,200 in the 1st qtr. In January 2008, residents spent a total of 28,274,505 hours "inworld", and, on average, 38,000 residents were logged in at any particular moment. On December 11, 2007, Cory Ondrejka, who helped program Second Life, was forced to resign as chief technology officer. At the same time the service would see a period of exponential growth of its user base. By that time Anshe Chung had become Second Life's poster child and symbol for the economic opportunities that the virtual world offers to its residents. In 20 Second Life began to receive a lot of media traction, including a cover story on Business Week magazine featuring the virtual world and Second Life avatar Anshe Chung. Although he was familiar with the metaverse of Neal Stephenson's novel Snow Crash, Rosedale has said that his vision of virtual worlds predates that book, and that he conducted early virtual world experiments during college years at the University of California San Diego, where he studied physics. That effort would eventually transform into the better known, user-centered Second Life. That vision changed into the software application Linden World, in which people participated in task-based games and socializing in a three-dimensional online environment. In its earliest form, the company struggled to produce a commercial version of the hardware, known as "The Rig", which was realized in prototype form as a clunky steel contraption with computer monitors worn on shoulders. He made Second Life, developing computer hardware allowing people to immerse in a virtual world. In 1999, Philip Rosedale formed Linden Lab. 9.3 Fraud and intellectual property protection.The Second Life Terms of Service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management functions. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. īuilt into the software is a three-dimensional modeling tool based on simple geometric shapes that allows residents to build virtual objects. Second Life is intended for people aged 16 and over. Residents can explore the world (known as the grid), meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. A number of free client programs, or Viewers, enable Second Life users, called Residents, to interact with each other through avatars. Second Life is an online virtual world developed by Linden Lab. ATI Radeon X1700, Radeon X1800 or better.2 GHz x86 CPU or better ( Windows Vista).1.5 GHz x86 CPU or better ( Windows XP, Linux).1 GHz G4 or better/Intel Core Processor (Mac).800 MHz x86 CPU or better ( Windows, Linux).50 MB HD space (1000 MB for Disk Cache).Proprietary, free, and open source software
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